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gbr
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Re: To do list

Postby gbr » Thu Jun 30, 2016 8:48 pm

Ok thats interesting. Ill check if l4d1 engine will allow to reduce survivor team to 2 players.

Fox
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Re: To do list

Postby Fox » Tue Jul 05, 2016 11:38 am

L4D2
1) Remove German weapons (Scout, AWP, MP5) and make them loadable from menu
2) Add 2 mutations: L4D1 coop and L4D1 versus.
3) Reduce time limit between starting a vote to 5 seconds (Like in L4D1)
4) Make "improved bots" loadable from menu

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gbr
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Re: To do list

Postby gbr » Tue Jul 05, 2016 8:36 pm

L4d1 things are done. Not sure how it will be with l4d2.

First of all, improvedbots is not a plugin. Its a .vpk file that is loaded with server start. I dont think i can do anything with it. I disassembled it once and took some of the metods used there to fix l4d1 bots. I cant do it with l4d2 because it has separated section for EACH gamemode and mutation. German weapons can react weird when loaded in-game. I remeber that they precache model files when map start. I started to add l4d1 coop and versus mutation. Ill upload new menu file for testing, maby tommorow.

What do you exactly mean by point #3?

Fox
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Re: To do list

Postby Fox » Tue Jul 05, 2016 9:36 pm

What do you exactly mean by point #3?

When you start a vote (passed or not, whatever) you can start a next one after 5 seconds in L4D1. In L4D2 this time is extended to 1 minute.

Oh, by the way, i think you screwed the 2 and 3 players option xd
When i chose 2/3 players in menu, it reduces only the number of slots, number of teammates is still 3 instead of 1/2.

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gbr
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Re: To do list

Postby gbr » Wed Jul 06, 2016 7:37 am

I checked twice. It kicks no needed bots while setting desired count. It wont kick player because it also can kick the one who started the vote. You tested it while there were players on the server or what?

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Cpt. Hazama
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Re: To do list

Postby Cpt. Hazama » Wed Jul 06, 2016 8:26 am

Removing german guns from default plugins is very dumb idea. Also lesser number of slots can be easily abused.

Fox
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Re: To do list

Postby Fox » Wed Jul 06, 2016 8:53 am

gbr wrote:I checked twice. It kicks no needed bots while setting desired count. It wont kick player because it also can kick the one who started the vote. You tested it while there were players on the server or what?


On 2nd server I set number of players to 2, while i was with one person, there was still 4 person (Me, him and 2 bots) in the team.
Later when he left i done it again, still 4 person in team.

@Edit

okay, today i checked it on 3rd server. Now it works.


kuchnie sosnowiec

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